Rebecca
Electro Pistols Concerto Efficiency

Rebecca

Concerto EfficiencyBasic Attack DamageHeavy Attack DMG AmplificationTune Break BoostHack Response
Nation Night City
Affiliation Unknown
Released Mon Jun 08 2026 00:00:00 GMT+0000 (Coordinated Universal Time)

Build Guide

Build guide coming soon — echo sets, weapon recommendations, team comps, and more.

◇ Skills

Rebecca

★★★★★☆ Electro Pistols
Roles: Concerto Efficiency, Basic Attack Damage, Heavy Attack DMG Amplification, [[mechanics/tune-break/tune-strain|Tune Break Boost]], [[mechanics/tune-break/hack|Hack Response]]

Intro Skill - My Turn!

Yo, It’s Big Boomin’ Time! When in the While in the Huntress mode, Rebecca’s Crit. DMG increases by 30%. mode, upon casting Intro Skill, Rebecca approaches the enemy and sprays lead with While in the Huntress mode, Rebecca’s Crit. DMG increases by 30%., then switches to the While in the Guts mode, Rebecca ignores 15% of the target’s DEF. mode to blast the target, dealing Electro DMG. Hey, Leadhead, Come ‘n’ Get Me! When in the While in the Guts mode, Rebecca ignores 15% of the target’s DEF. mode, upon casting Intro Skill, Rebecca approaches the enemy using the recoil of While in the Guts mode, Rebecca ignores 15% of the target’s DEF. from shooting the ground and switches to the While in the Huntress mode, Rebecca’s Crit. DMG increases by 30%. mode to spray lead at the enemy, dealing Electro DMG. Press or hold Normal Attack when close to the ground shortly after casting this skill to follow up with Comin’ in Hot! - Huntress.

Basic Attack - Mix-‘n’-Match

Basic Attack - Huntress Perform up to 3 consecutive attacks, dealing Electro DMG. Heavy Attack - Huntress Hold Normal Attack to continuously fire at enemies at the cost of STA, dealing Electro DMG, considered Basic Attack DMG. - Hold and then release Normal Attack while Rebecca is not casting Tactical Dodge - Huntress to cast Heavy Attack - Eat Lead!: Huntress. Heavy Attack - Eat Lead!: Huntress Deal Electro DMG. Yellow Light: Plunging Attack Consume STA to perform a Plunging Attack, dealing Electro DMG. Comin’ in Hot! - Huntress Somersault in mid-air and land. Keep holding Normal Attack after casting this skill to follow up with Heavy Attack - Huntress without consuming STA. Mid-air Plunging Attack - Huntress Consume STA to perform a Plunging Attack, dealing Electro DMG. Dodge Counter - Huntress Press Normal Attack shortly after a successful Dodge to strike the target, dealing Electro DMG. Tactical Dodge - Huntress Can be cast during the following actions (while on the ground): - Performing Basic Attack - Huntress. - Performing Heavy Attack - Huntress. - Performing Heavy Attack - Eat Lead!: Huntress - Casting Comin’ in Hot! - Huntress. - Casting Tactical Dodge - Huntress. - Casting Resonance Skill. - Casting Intro Skill. Additional Electro DMG is dealt upon a successful Dodge during Tactical Dodge - Huntress. Keep holding Normal Attack after casting this skill to follow up with Heavy Attack - Huntress without consuming STA. Basic Attack - Guts Perform up to 3 consecutive attacks, dealing Electro DMG. Casting Tactical Dodge - Guts does not reset Basic Attack - Huntress’s attack cycle within a certain time. Heavy Attack - Guts Consume STA and attack the target, dealing Electro DMG. Mid-air Plunging Attack - Guts Consume STA to perform a Plunging Attack, dealing Electro DMG. Dodge Counter - Guts Press Normal Attack shortly after a successful Dodge to strike the target, dealing Electro DMG. Tactical Dodge - Guts Press Dodge and attack the target while dodging, dealing Electro DMG. Can be cast during the following actions (while on the ground): - Performing Basic Attack - Guts. - Casting Tactical Dodge - Guts. - Casting Resonance Skill. - Casting Intro Skill. Additional Electro DMG is dealt upon a successful Dodge during Tactical Dodge - Guts.

Resonance Skill - Tactical Tweaks

Resonance Skill - It’s Big Boomin’ Time! Press Resonance Skill when in the While in the Huntress mode, Rebecca’s Crit. DMG increases by 30%. mode to close the distance and spray lead at enemies, then switch to the While in the Guts mode, Rebecca ignores 15% of the target’s DEF. mode to blast the target, dealing Electro DMG. Resonance Skill - Come ‘n’ Get Me! Press Resonance Skill when in the While in the Guts mode, Rebecca ignores 15% of the target’s DEF. mode to spray lead at the enemy, then use recoil from shooting the ground to close the distance and switch to While in the Huntress mode, Rebecca’s Crit. DMG increases by 30%. mode to continue the barrage, dealing Electro DMG. Press or hold Normal Attack when close to the ground shortly after casting this skill to follow up with Comin’ in Hot! - Huntress.

Forte Circuit - Gloves Are Comin’ Off!

Switch Gears! Upon casting Resonance Skill or Intro Skill, Rebecca can freely switch between the While in the Huntress mode, Rebecca’s Crit. DMG increases by 30%. and While in the Guts mode, Rebecca ignores 15% of the target’s DEF. modes. - The While in the Huntress mode, Rebecca’s Crit. DMG increases by 30%. mode increases Rebecca’s Crit. DMG by 30%. - The While in the Guts mode, Rebecca ignores 15% of the target’s DEF. mode allows Rebecca to ignore 15% of the target’s DEF. By default, Rebecca starts in the While in the Huntress mode, Rebecca’s Crit. DMG increases by 30%. mode. Hack - Shifting Rebecca inflicts Certain Resonators can inflict Hack - Shifting on the target. During this state, if the affected target is hit by Tune Break, their Hack - Shifting state is replaced with Hack - Interfered. upon dealing damage to the targets through the following skills. The same skill can trigger this effect once every 3s: Intro Skill - Yo, It’s Big Boomin’ Time!, Intro Skill - Hey, Leadhead, Come ‘n’ Get Me!, Heavy Attack - Rat-tat-tat!: Huntress, Heavy Attack - Bang-bang-bang!: Guts, and Resonance Liberation - BOOM! Fireworks!. Hack Response - Meltdown Deal Electro DMG to all targets affected by A target enters this state when they are hit by Tune Break under the Hack - Shifting state. Resonators who can respond to Hack - Interfered cause additional effects when attacking targets in this state. Hack - Interfered lasts for 8s. within the range, considered Hack DMG. Heavy Attack - Rat-tat-tat!: Huntress At 120 points of Rebecca can hold up to 120 points of Fervor. Normal Attacks restore Fervor upon damaging the target. Resonance Skill restores Fervor upon damaging the target. When A Girl Gets What She Wants! is gained by casting Intro Skill - Yo, It’s Big Boomin’ Time! or Intro Skill - Hey, Leadhead, Come ‘n’ Get Me!, Rebecca restores 50 points of Fervor., Heavy Attack - Huntress is replaced with Heavy Attack - Rat-tat-tat!: Huntress. Hold Normal Attack to cast Heavy Attack - Rat-tat-tat!: Huntress, which consumes all Rebecca can hold up to 120 points of Fervor. Normal Attacks restore Fervor upon damaging the target. Resonance Skill restores Fervor upon damaging the target.When A Girl Gets What She Wants! is gained by casting Intro Skill - Yo, It’s Big Boomin’ Time! or Intro Skill - Hey, Leadhead, Come ‘n’ Get Me!, Rebecca restores 50 points of Fervor. to pull in nearby targets and deal Electro DMG, considered Basic Attack DMG. During Heavy Attack - Huntress, if Rebecca can hold up to 120 points of Fervor. Normal Attacks restore Fervor upon damaging the target. Resonance Skill restores Fervor upon damaging the target.When A Girl Gets What She Wants! is gained by casting Intro Skill - Yo, It’s Big Boomin’ Time! or Intro Skill - Hey, Leadhead, Come ‘n’ Get Me!, Rebecca restores 50 points of Fervor. is at 120 points and Rebecca is not in the action of Tactical Dodge - Huntress, release Normal Attack to cast Heavy Attack - Rat-tat-tat!: Huntress. Heavy Attack - Bang-bang-bang!: Guts At 120 points of Rebecca can hold up to 120 points of Fervor. Normal Attacks restore Fervor upon damaging the target. Resonance Skill restores Fervor upon damaging the target.When A Girl Gets What She Wants! is gained by casting Intro Skill - Yo, It’s Big Boomin’ Time! or Intro Skill - Hey, Leadhead, Come ‘n’ Get Me!, Rebecca restores 50 points of Fervor., Heavy Attack - Guts is replaced with Heavy Attack - Bang-bang-bang!: Guts. Hold Normal Attack to cast Heavy Attack - Bang-bang-bang!: Guts, which consumes all Rebecca can hold up to 120 points of Fervor. Normal Attacks restore Fervor upon damaging the target. Resonance Skill restores Fervor upon damaging the target. When A Girl Gets What She Wants! is gained by casting Intro Skill - Yo, It’s Big Boomin’ Time! or Intro Skill - Hey, Leadhead, Come ‘n’ Get Me!, Rebecca restores 50 points of Fervor. to pull in nearby targets and deal Electro DMG, considered Basic Attack DMG. Fervor Rebecca can hold up to 120 points of Fervor. Normal Attacks restore Fervor upon damaging the target. Resonance Skill restores Fervor upon damaging the target. When At 120 points of Hot Hand, casting Intro Skill - Yo, It’s Big Boomin’ Time!, Intro Skill - Hey, Leadhead, Come ‘n’ Get Me!, Resonance Skill - It’s Big Boomin’ Time!, or Resonance Skill - Come ‘n’ Get Me! grants the following effects for 12s: Rebecca simultaneously gains the Stat Bonuses of both the Huntress and Guts modes, regardless of which mode she’s currently in. Hot Hand cannot be restored during this period and consumes 10 points of Hot Hand per second. is gained by casting Intro Skill - Yo, It’s Big Boomin’ Time! or Intro Skill - Hey, Leadhead, Come ‘n’ Get Me!, Rebecca restores 50 points of Fervor. Hot Hand Rebecca can hold up to 120 points of Rebecca can hold up to 120 points of Hot Hand. Regenerates over time at a rate of 10 points per second. Casting Heavy Attack- Rat-tat-tat!: Huntress or Heavy Attack- Bang-bang-bang!: Guts restores 40 points.. Regenerates over time at a rate of 10 points per second. Casting Heavy Attack- Rat-tat-tat!: Huntress or Heavy Attack- Bang-bang-bang!: Guts restores 40 points. A Girl Gets What She Wants! At 120 points of Rebecca can hold up to 120 points of Hot Hand. Regenerates over time at a rate of 10 points per second. Casting Heavy Attack- Rat-tat-tat!: Huntress or Heavy Attack- Bang-bang-bang!: Guts restores 40 points., casting Intro Skill - Yo, It’s Big Boomin’ Time!, Intro Skill - Hey, Leadhead, Come ‘n’ Get Me!, Resonance Skill - It’s Big Boomin’ Time!, or Resonance Skill - Come ‘n’ Get Me! grants the following effects for 12s: Rebecca simultaneously gains the Stat Bonuses of both the While in the Huntress mode, Rebecca’s Crit. DMG increases by 30%. and While in the Guts mode, Rebecca ignores 15% of the target’s DEF. modes, regardless of which mode she’s currently in. Rebecca can hold up to 120 points of Hot Hand. Regenerates over time at a rate of 10 points per second. Casting Heavy Attack- Rat-tat-tat!: Huntress or Heavy Attack- Bang-bang-bang!: Guts restores 40 points. cannot be restored during this period and consumes 10 points of Hot Hand per second.

Resonance Liberation - Party ‘til Dawn!

Switching to Mk. 31 HMG mode generates a field of Stagnation for 9.5s, in which: Rebecca fires the Mk. 31 HMG automatically, dealing Electro DMG, considered Basic Attack DMG, while accumulating Rebecca can hold up to 90 points of Overload. Hitting targets with the standard firepower Mk. 31 HMG grants 2 points. Hitting targets with the enhanced firepower Mk. 31 HMG grants 4 points. Hitting targets with the twice-enhanced firepower Mk. 31 HMG grants 6 points.. Press or hold Normal Attack or press Resonance Liberation at intervals after Rebecca starts firing to enhance her Mk. 31 HMG’s firepower and accumulate Rebecca can hold up to 90 points of Overload. Hitting targets with the standard firepower Mk. 31 HMG grants 2 points. Hitting targets with the enhanced firepower Mk. 31 HMG grants 4 points. Hitting targets with the twice-enhanced firepower Mk. 31 HMG grants 6 points. faster. This effect can be triggered up to 2 times. - The machine gun will only auto-lock onto the enemy closest to the crosshair in the aim down sight. - Rebecca is immobile when firing the Mk. 31 HMG and gains 50% DMG Reduction and Immunity to Interrruption. Overload Rebecca can hold up to 90 points of Overload. Hitting targets with the standard firepower Mk. 31 HMG grants 2 points. Hitting targets with the enhanced firepower Mk. 31 HMG grants 4 points. Hitting targets with the twice-enhanced firepower Mk. 31 HMG grants 6 points. BOOM! Fireworks! After Mk. 31 HMG mode ends or when Rebecca can hold up to 90 points of Overload. Hitting targets with the standard firepower Mk. 31 HMG grants 2 points. Hitting targets with the enhanced firepower Mk. 31 HMG grants 4 points. Hitting targets with the twice-enhanced firepower Mk. 31 HMG grants 6 points. is maxed, BOOM! Fireworks! is automatically cast, dealing Electro DMG. Casting BOOM! Fireworks! ends Mk. 31 HMG. - Hold Resonance Liberation while in Mk. 31 HMG mode to immediatly sic cast BOOM! Fireworks!. - Leaving the Mk. 31 HMG mode removes all Rebecca can hold up to 90 points of Overload. Hitting targets with the standard firepower Mk. 31 HMG grants 2 points. Hitting targets with the enhanced firepower Mk. 31 HMG grants 4 points. Hitting targets with the twice-enhanced firepower Mk. 31 HMG grants 6 points..

Outro Skill - Preem Choom

Summon a turret that continuously attacks enemies for 14s, dealing 2.5% Electro DMG each hit. The incoming Resonator gains Edgerunner Bonds, granting 15% All DMG Amplification for 14s. Resonators with Edgerunner Bonds gain 1 stacks of Overlimit every 0.2s, each stack granting 0.5% Heavy Attack DMG Amplification, up to 35% (Lucy automatically receives max stacks when her Edgerunner Bonds is active). Switching to another Resonator ends Edgerunner Bonds and Overlimit early. Lucy can enhance the turret, increasing its DMG Multiplier by 250%, but its on-field duration will be lowered to 4s.

Inherent Skills

Tag, You’re It!: ATK is increased by 10% for 12s when At 120 points of Hot Hand, casting Intro Skill - Yo, It’s Big Boomin’ Time!, Intro Skill - Hey, Leadhead, Come ‘n’ Get Me!, Resonance Skill - It’s Big Boomin’ Time!, or Resonance Skill - Come ‘n’ Get Me! grants the following effects for 12s: Rebecca simultaneously gains the Stat Bonuses of both the Huntress and Guts modes, regardless of which mode she’s currently in. Hot Hand cannot be restored during this period and consumes 10 points of Hot Hand per second. is triggered, or when Heavy Attack - Rat-tat-tat!: Huntress or Heavy Attack - Bang-bang-bang!: Guts is cast, stacking up to 2 times. When a Resonator in the team inflicts Certain Resonators can inflict Hack - Shifting on the target. During this state, if the affected target is hit by Tune Break, their Hack - Shifting state is replaced with Hack - Interfered., their Tune Break Boost is increased by 30 for 30s. Left an Opening!: Heavy Attack - Rat-tat-tat!: Huntress and Heavy Attack - Bang-bang-bang!: Guts gain increased resistance to interruption. When Rebecca casts Party ‘til Dawn!, the [[ATK of all nearby Resonators in the team is increased by 20% for 30s.

Mechanic Definitions

These roles involve specific game mechanics. See linked files for full definitions.

[[mechanics/tune-break/hack|Hack Response]]: Tune Break (3.4, Collab): additional effects when attacking Hack-Interfered targets (8s window)

[[mechanics/tune-break/tune-strain|Tune Break Boost]]: Tune Break stat: each point amplifies damage vs Tune Strain-Interfered targets by 0.12% per Interfered stack


Source: Fandom WuWa Wiki | Fetched: 2026-06-20

◇ Frequently Asked Questions

What element is Rebecca?

Rebecca is a Electro element resonator in Wuthering Waves.

What weapon does Rebecca use?

Rebecca uses a Pistols in Wuthering Waves.

What rarity is Rebecca?

Rebecca is a 5-star resonator in Wuthering Waves.

What role does Rebecca play?

Rebecca serves as: Concerto Efficiency, Basic Attack Damage, Heavy Attack DMG Amplification, Tune Break Boost, Hack Response.

When was Rebecca released?

Rebecca was released on Mon Jun 08 2026 00:00:00 GMT+0000 (Coordinated Universal Time).